Post by Elidor Blueflame on Sept 15, 2006 17:11:15 GMT -5
Ok, i'll add to this every now and then, i'll mainly put in the jobs that could use a bit of explaining.
ALL CLASSES GET BETTER WEAPONS AS THEY GAIN RANKS!
All Jobs start off with a SMG, a Pistol, and the Spray Paint can thing (look at the reference, that thing rocks), unless stated by their Job info. Be sure to read the info for your weapons in the referance are before posting, some Covenant weapons can't be reloaded.
All other Jobs that our in the Template- All Jobs start off with a SMG and the Spray Paint can thing (look at the reference, that thing rocks), and one Human Grenade per battle unless you pick one up. If your job says you get more then what stated here, then you well....get MORE!!!
Weapons Expert- Able to hold 2 guns at once. Starts with one SMG and a pistol or a Battle Rifle.
Enemy Weaoons Expert- Able to hold two Covenant weaopns at once. One Plasma Pistol and a Plasma Rifle or a Covenant Carbine.
Special Operations Officer- One SMG, special outfit and able to be dropped from Pelican Drop Pods. Think of them as Halo 2's Navy Seals.
Demolitions Expert- Only ones able to use Brute Shot, Rocket Launcher, gets 4 grenades, and when gets higher rank, a Fuel Rod Gun. If found can use Plasma Grenades.
Sniper- Sniper rifle and after a few battles that have enemy snipers, you can use the Particle Beam Rifle, although it isn't exactly better. Human one deals more damage, but the Covenant one dosn't need to be reloaded.
Spotter- Has one SMG. Uses binoculars to to spot the distance of the enemy and wind speed. Protects friendly Snipers and gives co-ordinates to also help with sending in artilery strikes, air strikes, and give information to Intel.
Security- Choosing this allows you to be trained in every one of these weapons although you still have to choose a specialization. You will use the weapon for that specialization although if your in battle you can use other guns....you won't be great with them though. You will also have to stay near bases, outposts, and protected cities.
ALL CLASSES GET BETTER WEAPONS AS THEY GAIN RANKS!
All Jobs start off with a SMG, a Pistol, and the Spray Paint can thing (look at the reference, that thing rocks), unless stated by their Job info. Be sure to read the info for your weapons in the referance are before posting, some Covenant weapons can't be reloaded.
All other Jobs that our in the Template- All Jobs start off with a SMG and the Spray Paint can thing (look at the reference, that thing rocks), and one Human Grenade per battle unless you pick one up. If your job says you get more then what stated here, then you well....get MORE!!!
Weapons Expert- Able to hold 2 guns at once. Starts with one SMG and a pistol or a Battle Rifle.
Enemy Weaoons Expert- Able to hold two Covenant weaopns at once. One Plasma Pistol and a Plasma Rifle or a Covenant Carbine.
Special Operations Officer- One SMG, special outfit and able to be dropped from Pelican Drop Pods. Think of them as Halo 2's Navy Seals.
Demolitions Expert- Only ones able to use Brute Shot, Rocket Launcher, gets 4 grenades, and when gets higher rank, a Fuel Rod Gun. If found can use Plasma Grenades.
Sniper- Sniper rifle and after a few battles that have enemy snipers, you can use the Particle Beam Rifle, although it isn't exactly better. Human one deals more damage, but the Covenant one dosn't need to be reloaded.
Spotter- Has one SMG. Uses binoculars to to spot the distance of the enemy and wind speed. Protects friendly Snipers and gives co-ordinates to also help with sending in artilery strikes, air strikes, and give information to Intel.
Security- Choosing this allows you to be trained in every one of these weapons although you still have to choose a specialization. You will use the weapon for that specialization although if your in battle you can use other guns....you won't be great with them though. You will also have to stay near bases, outposts, and protected cities.